Bachelor of Screen Arts - Game Design Major
Creative Media
A course by
SIT
A dynamic three-year degree developing creative and technical skills in 2D/3D art, game design, animation, and interactive storytelling for careers in the screen and game industries. Study onsite or via HyFlex delivery.
Blended study
This is a mix of online learning & face-to-face sessions
Invercargill / HyFlex, Invercargill
It will take a total of 3 years


Coming Soon: Nexties Explorer
Our AI-powered Explorer is almost ready. Soon, you’ll be able to build a dynamic profile of your skills, goals, and strengths, and get a curated selection of courses just for you.
More detailsUnlock these abilities

Develop practical creative skills
Gain experience in 2D and 3D art, digital drawing, and animation for screen and games using industry-standard technologies.

Master game design and interactive storytelling
Build ability to design and develop complex, story-based interactive projects with a focus on user experience and audience-centred design.

Produce industry-standard projects
Work on both solo and collaborative projects replicating real world creative industry practices, from ideation to production and release.
What You're Signing Up For
The Bachelor of Screen Arts - Game Design Major at SIT prepares students for creative careers in game development and the wider screen arts industries. Students gain practical and theoretical knowledge in areas like 2D/3D art, animation, game production, storytelling, and collaborative project work. The programme emphasizes both individual and team projects, critical thinking, problem-solving, and developing industry-required skills using industry-standard software and equipment. Graduates leave ready for diverse roles in the rapidly evolving digital creative sectors.
Course Content
- Cross-disciplinary creative industry workshops
- Studio digital practice
- Game art and design (2D and 3D)
- Storyboarding and narrative design
- Principles of animation
- 2D and 3D animation for games and cut scenes
- Studio and digital drawing
- Communications, project management, leadership, and team building
- World building and conceptual art
- Portfolio and collaborative project work
- Industry software (e.g., Maya, Zbrush, Unity, Unreal, Adobe suite)
What you need to know first
University Entrance (NCEA Level 3 or equivalent; three subjects at Level 3)
Literacy (10 credits at Level 2 or above)
Numeracy (10 credits at Level 1 or above via specified standards)
Portfolio of creative work
Mature applicants: Age 20+, with evidence of aptitude/work or other relevant experience
English language requirements (if applicable; e.g. IELTS 6.0 with no band lower than 5.5 or equivalent test scores)

What sort of industry will this job lead to
Creative industries
Game development
Animation
Digital arts and media
Screen production

Future employment opportunities might be
2D artist
3D artist
Game designer
Animator
Environment artist
Game production roles
Creative industry multidisciplinary roles


Coming Soon: Nexties Explorer
Our AI-powered Explorer is almost ready. Soon, you’ll be able to build a dynamic profile of your skills, goals, and strengths, and get a curated selection of courses just for you.
More details