Bachelor of Screen Arts - Game Design Major

Creative Media

A course by

SIT

A dynamic three-year degree developing creative and technical skills in 2D/3D art, game design, animation, and interactive storytelling for careers in the screen and game industries. Study onsite or via HyFlex delivery.

STUDY FREE
$ENQUIRE

Interested in this course? Enquire now for Domestic & International pricing

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Free study? Yep, it’s possible. Find out if you qualify.


This course starts anytime

NZQA Level 7 Certification (360 Credits)

Study Level

Advanced

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Blended study

This is a mix of online learning & face-to-face sessions

Invercargill / HyFlex, Invercargill

It will take a total of 3 years

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Unlock these abilities


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Develop practical creative skills

Gain experience in 2D and 3D art, digital drawing, and animation for screen and games using industry-standard technologies.

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Master game design and interactive storytelling

Build ability to design and develop complex, story-based interactive projects with a focus on user experience and audience-centred design.

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Produce industry-standard projects

Work on both solo and collaborative projects replicating real world creative industry practices, from ideation to production and release.

What You're Signing Up For

The Bachelor of Screen Arts - Game Design Major at SIT prepares students for creative careers in game development and the wider screen arts industries. Students gain practical and theoretical knowledge in areas like 2D/3D art, animation, game production, storytelling, and collaborative project work. The programme emphasizes both individual and team projects, critical thinking, problem-solving, and developing industry-required skills using industry-standard software and equipment. Graduates leave ready for diverse roles in the rapidly evolving digital creative sectors.

Course Content

  • Cross-disciplinary creative industry workshops
  • Studio digital practice
  • Game art and design (2D and 3D)
  • Storyboarding and narrative design
  • Principles of animation
  • 2D and 3D animation for games and cut scenes
  • Studio and digital drawing
  • Communications, project management, leadership, and team building
  • World building and conceptual art
  • Portfolio and collaborative project work
  • Industry software (e.g., Maya, Zbrush, Unity, Unreal, Adobe suite)

What you need to know first

University Entrance (NCEA Level 3 or equivalent; three subjects at Level 3)

Literacy (10 credits at Level 2 or above)

Numeracy (10 credits at Level 1 or above via specified standards)

Portfolio of creative work

Mature applicants: Age 20+, with evidence of aptitude/work or other relevant experience

English language requirements (if applicable; e.g. IELTS 6.0 with no band lower than 5.5 or equivalent test scores)

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What sort of industry will this job lead to

  • Creative industries

  • Game development

  • Animation

  • Digital arts and media

  • Screen production

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Future employment opportunities might be

  • 2D artist

  • 3D artist

  • Game designer

  • Animator

  • Environment artist

  • Game production roles

  • Creative industry multidisciplinary roles