Animation
Creative Media
A course by
SIT
Introduction to 3D modelling, texturing, lighting, and asset creation for animation and game environments. Optimise and import assets into gaming engines, and apply basic game rules for a prototype.
In-person study
Face-to-face learning in a physical classroom setting
Invercargill, Invercargill
Core skills this course teaches

3D Modelling & Asset Production
Produce digital models and assets suitable for use in a game environment, demonstrating an understanding of digital image creation and presentation tools.

Asset Optimisation and Importing
Optimise 3D assets for importing into game engines, ensuring compatibility and efficient use within digital environments.

Application of Basic Game Logic
Apply basic game rules and logic to develop a simple first-person game prototype, simulating industry-relevant workflows.
What You're Signing Up For
Students gain introductory skills in producing assets and characters for a game environment, covering 3D modelling, texturing, lighting, and optimisation of assets for importing into a game engine. The course provides a sneak peek into the animation and game industries and covers basic game rule application through a first-person game prototype.
Course Content
- Introduction to 3D modelling
- Texturing techniques
- Lighting for digital environments
- Asset optimisation for game engines
- Importing digital assets into gaming engines
- Applying basic game logic to prototypes
- Producing digital images for a range of digital media
- Using the main features and functions of a presentation application
What you need to know first
Available only to NZ secondary schools via application by the school's nominated STAR/Gateway Co-ordinator

What sort of industry will this job lead to
Animation
Game Development
Digital Media

Future employment opportunities might be
Entry-level skills for further study in animation or game development
Preparation for tertiary study in creative media